//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//

    vs_3_0
	def c220, 0, 0, 0.0625, 0 //added
    dcl_position v0
	dcl_2d s0
    dcl_texcoord o0
    dcl_position o1
	dcl_texcoord1 o2        //added
    mul r0, c1, v0.y
    mad r0, c0, v0.x, r0
    mad r0, c2, v0.z, r0
    mad r0, c3, v0.w, r0
	mov o1, r0
	mov o0, r0
    texldl r11, c220.z, s0 // added
    add r11.y, r0.w, -r11.y // added
    mul r11.x, r11.x, r11.y // added
    add r0.x, r0.x, r11.x   // added
	mov o2, r0      // added

// approximately 6 instruction slots used
 